# Has Part

The **Has Part** condition checks if a character currently has a **specific part** equipped, not just the general category.

This is ideal for applying logic based on **exact parts** the character is wearing, such as triggering stat bonuses, abilities, or effects tied to specific equipment.

### Inside the Condition

#### Sidekick Character

The character you want to check.\
Supports both **Game Creator 2** and **non–Game Creator 2 characters**.

#### Part Type

Select the **category** of the part you want to check for.\
There are **38 different categories**, such as:

* Head
* Hair
* Torso
* Hips
* Attachments\
  …and more.

#### Part Name

The **name** of the part to verify if the character currently has equipped.

#### Filter by Pack

Filters the available parts dropdown to only show parts from a specific **Sidekick Modular Character Pack**.\
Makes it easier to find the correct part when working with multiple packs.

***

### Example Use Case

When a character **equips a new part**, you can use this condition to check if it’s a specific one, for example, the **Fantasy Knight Armor**.\
If the character is wearing that part, you could **add +100 Defense** to them for equipping that armor.

<figure><img src="/files/4VusRec0PX7OnjkNr1zT" alt="" width="375"><figcaption></figcaption></figure>


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