> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/inventory-extended/examples/durability-system.md).

# Durability System

### Overview

The Durability system allows items to have a **value-based lifespan**, such as weapons or tools that degrade over time.

This example demonstrates how to display and manage durability using **Item Properties** and Visual Scripting.

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### Required Item Properties

To enable durability on an item, add the following properties to the Item asset:

* **Durability**
  * Current durability value
* **Max-Durability**
  * Maximum durability value

These properties are used to calculate and display the durability bar in the inventory UI.

***

### UI Integration

When both properties are present:

* A **durability bar** can be displayed in the inventory UI
* The bar updates dynamically based on the current durability value

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### Reducing Durability

When using an item, you can reduce its durability.

#### Example

* Subtract 1 durability each time the item is used

This can be done using Visual Scripting:

* Get Runtiem Property **Durability**
* Subtract value (e.g., 1)

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### Repairing Items

Durability can be restored through repair systems.

#### Example

* Set **Durability** = **Max Durability**

This fully repairs the item.

You can also create partial repairs depending on your system.


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