List Recipe Asset

Creating List Recipes

To create a new List Recipe asset: Right-click inside your Project folder → Create > Game Creator > Inventory Extended > List Recipe


Overview

List Recipes allow you to create flexible crafting systems based on required items.

Unlike Grid Recipes, items do not need to be placed in a specific layout. Only the required ingredients matter.


Info Settings

Each List Recipe includes customizable display information:

  • Title

  • Description

  • Sprite

  • Color

These are used for UI elements such as crafting menus or recipe lists.


Input Items

List Recipes use an Input Items List instead of a grid.

  • Add as many required items as needed

  • All requirements must be met for crafting to succeed

Item Configuration

Each input item includes a settings button where you can define:

  • Amount Required quantity of the item

  • Properties Require specific item properties (e.g., High Quality)

Example

  • 2x Iron Ore (High Quality only)

  • 1x Wood (any quality)


Output Items

Each List Recipe includes an Output Items List, similar to Grid Recipes.

Each output item includes:

  • Amount Fixed or configurable amount

  • Properties Applied to the crafted item

Example:

  • Craft an item with High Quality or custom properties applied


Craft Conditions

Each List Recipe includes a Can Craft condition.

  • Determines whether the recipe can be crafted

  • Runs before crafting is allowed

Example Uses

  • Require specific crafting stations

  • Check player progression or unlocks


On Craft

Each List Recipe includes an On Craft instruction.

  • Runs every time the recipe is successfully crafted

  • Can be used for:

    • Playing effects or sounds

    • Granting experience

    • Triggering additional logic


  • Use List Recipes for simple or flexible crafting systems

  • Combine with item properties for more advanced requirements

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