List Recipe Asset
Creating List Recipes
To create a new List Recipe asset: Right-click inside your Project folder → Create > Game Creator > Inventory Extended > List Recipe
Overview
List Recipes allow you to create flexible crafting systems based on required items.
Unlike Grid Recipes, items do not need to be placed in a specific layout. Only the required ingredients matter.
Info Settings
Each List Recipe includes customizable display information:
Title
Description
Sprite
Color
These are used for UI elements such as crafting menus or recipe lists.
Input Items
List Recipes use an Input Items List instead of a grid.
Add as many required items as needed
All requirements must be met for crafting to succeed
Item Configuration
Each input item includes a settings button where you can define:
Amount Required quantity of the item
Properties Require specific item properties (e.g., High Quality)
Example
2x Iron Ore (High Quality only)
1x Wood (any quality)
Output Items
Each List Recipe includes an Output Items List, similar to Grid Recipes.
Each output item includes:
Amount Fixed or configurable amount
Properties Applied to the crafted item
Example:
Craft an item with High Quality or custom properties applied
Craft Conditions
Each List Recipe includes a Can Craft condition.
Determines whether the recipe can be crafted
Runs before crafting is allowed
Example Uses
Require specific crafting stations
Check player progression or unlocks
On Craft
Each List Recipe includes an On Craft instruction.
Runs every time the recipe is successfully crafted
Can be used for:
Playing effects or sounds
Granting experience
Triggering additional logic
Recommended Usage
Use List Recipes for simple or flexible crafting systems
Combine with item properties for more advanced requirements
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