code-branchReleases

1.1.0 (22th March 2026)

New

New instructions added:

  • Attach Runtime Item Enchanted

  • Collect Children

  • Move Content to Bag Filtered

  • Rebuild Layout

New conditions added:

  • Can Attach Runtime Item

  • Runtime Item Has Sockets

New events added:

  • On Socket Attach or Detach Enchanted

New properties added:

Set:

  • Slot Item Filter Allowed Item

  • Slot Item Filter Allowed Item

Get:

  • GameObject BagGrid Content

  • Item from Runtime Item

  • Affordable Stack Amount from Cell Item

  • Can Sell Bool Item

  • Can Buy Bool Item

Features

InstructionInventoryInsertFromBagToCell, InstructionInventoryMoveRuntimeItemAmountToBag, and InstructionInventoryInsertIntoGrid now include an option to set the exact amount of items moved.

Item States now include Buy Price Modifier and Sell Price Modifier fields.

Pouch creation and ID assignment has been moved to the On Create instructions list inside the item.

Hotbar size can now be changed easily by editing the hotbar-size local variable in the hotbar example.

Added a Cancel Queue button to the list craft, list dismantle, and list furnace examples.

Improvements

General optimization and cleanup of the examples.

Fixes

Fixed an issue with scrolling in the hotbar.

1.0.1 (2nd March 2026)

New

  • Full support for new Input System.

  • Instruction Sort Grid Bag now includes two new bools: Skip First Row & Reverse Placement Order.

Improvements

  • Updated example scenes.

  • Main menu button is now disabled by default to prevent errors if the scene is not in Build Settings.

  • Dragging an item and clicking another occupied cell now swaps the items.

Fixes

  • Fixed missing sprite in the durability image inside inventory cells.

1.0.0 (1st March 2026)

First release

Last updated