gearSetup Guide

  1. Download and install Inventory Extended from the package manager

  2. Install TextMesh Pro Essentials if you don’t already have it


Updating Inventory Extended

When a new version of Inventory Extended is released, we recommend uninstalling the old version first.

How to Uninstall

Go to the Unity toolbar: Game Creator > Uninstall > Inventory Extended

After uninstalling, you can safely install the latest version.


Installing the Example Content

To install example content for Inventory Extended:

  1. Open the Game Creator Install Window: Game Creator > Install…

  2. In the list, locate Inventory Extended and check the box for Examples.

  3. Click Install to add the examples to your project.

Important: It is recommended to copy any example content you plan to modify, such as entire UI prefabs, before making changes. This ensures that if you update Inventory Extended later, any modifications you made to the demo content will not be overwritten.


Example Location

Once installed, you can find the example content here: Plugins/GameCreator/Installs/[email protected]/

There are two example scenes included:

List-Based Systems Example: Showcases the List-Based systems built entirely with visual scripting, including List Crafting (craftable check & required resources), List Furnace (smeltable items & output chances), and List Dismantle (dismantle results & chances). Demonstrates duration support and a quantity slider.

Grid-Based Systems Example: Showcases the Grid-Based systems built entirely with visual scripting, including Grid Inventory (2x2 crafting, equipment slots, sorting, recipe book), Grid Chest (drag & drop, sorting, quick transfer), Grid Craft (3x3 workbench crafting), Grid Dismantle, and Grid Furnace.


Equipment Preview Setup

The equipment window includes a character preview displayed using a Render Texture, along with equipment slots.

To make this feature work properly:

  • Your Player GameObject must use a layer named Player

  • If the layer does not exist, you must create it manually

  • Assign the Player layer to:

    • The main player GameObject

    • Any child GameObjects (meshes, visuals, etc.)

Render Texture Camera Setup

  • Locate the RenderTextureCamera (child of the player)

  • Ensure its Culling Mask includes the Player layer

  • Adjust settings if needed depending on your setup

Equipped Items

Any equipped item that adds visuals (e.g., armor meshes) must also use the Player layer.

To handle this:

  • In each item’s On Equip instructions:

    • After applying visuals (e.g., Put On Skinned Mesh)

    • Add a Change Layer instruction

    • Set the layer to Player

This ensures equipped items are visible in the character preview.


Item Size Limitation

Currently, Inventory Extended only supports items with a size of 1x1.

We may expand this in the future to support all item sizes, but:

  • There are technical limitations at the moment

  • No guarantees or timeline for this feature yet

This is something we may revisit in the future, depending on feasibility.

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