Smelt Item Asset
Creating Smelt Items
To create a new Smelt Item asset: Right-click inside your Project folder → Create > Game Creator > Inventory Extended > Smelt Item
Each Smelt Item asset is linked to a single Item.
Only one Smelt Item asset per Item is allowed
Each asset can contain multiple Smelt States
What is Smelting?
Smelting allows you to process items (such as ores) into new materials.
The results can vary depending on the item's runtime properties, such as quality, durability, or any custom value.
Duration
Each Smelt Item includes a Duration field.
Defines how long it takes to smelt the item
Can be used with queue systems or progress-based UIs
How Smelt States Work
Smelt States determine what outputs are returned.
States are evaluated from top to bottom
The first State that matches its conditions is used
Once matched, no further states are checked
Example
If Quality = High → Return more ingots
If Quality = Low → Return fewer ingots
This allows higher-quality materials to produce better results.
Smelt State Configuration
Each Smelt State contains:
Conditions Determines when this state is used
Output Items List Defines what items are returned when smelting
Output Items
Each state can contain multiple output items.
You can configure each output by clicking the settings button on the item entry.
Available Settings
Amount Fixed or random amount (e.g., 1, or 1–3)
Chance (0–100) Defines drop probability
100 = always drops
50 = 50% chance
Amount Range (UI) Used for displaying ranges in the smelting UI
Chance (UI) Used for displaying drop chances in the UI
Properties Applied to the created item when generated
Example: Return High Quality Ingots based on input item
Conditions
Conditions are typically based on Runtime Item Properties, such as:
Quality
Durability
Custom values
Example:
If Runtime Item Property (Quality) = High → High yield state
This allows smelting results to dynamically scale with item quality.
On Smelt
Each Smelt Item includes an On Smelt event.
Runs every time an item is smelted
Can be used for:
Playing effects or sounds
Granting experience
Triggering additional logic
Recommended Usage
Use Smelt States to scale outputs based on item quality
Keep logic modular by using conditions instead of duplicating assets
Combine with Item States and Properties for deeper crafting experience
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