Releases
Last updated
Fixes
Fixed issue with the integration detector not running
Improvements
The One Click tool now includes a bool option to skip creating references.
New
Added One Click tool to convert existing logic into Block Lists.
References can now be changed to a different type.
Improvements
Instancing performance improved by caching reflection data.
References are now tracked by ID for better stability.
LogicBlock now remembers expanded lists and references in the editor.
Fixes
Creating a prefab no longer resets GameObject references on the original scene instance.
Fixes
Instancing of blocks did not process handle references
New
Unity 6.3 Support
Fixes
The instancing of blocks has been rewritten to improve speed and fix known issues.
Attempted fix for a rare Editor-only issue where changing scenes could return null for BlockReferenceManager (Editor-only, builds are unaffected).
Changes
Running blocks from ScriptableObjects now requires them to be instanced.
Fixes
References sometimes become "linked" and share the same values
Deleting a prefab with a Run Instruction or Condition Block makes the prefab reappear
New
Added integer support for number references
Fixes
Fixed issues with adding Run Instruction List and Run Condition Block instructions in the same trigger/action.
Fixed an issue with Melee Weapon reference, where only Shooter Weapon reference could be picked.
Fixes
Improvements to drawers
Fixes
Made creating a new reference UI's more flexible
Fixed issue with Run Action Block's drawer returning a NullReferenceException when exiting Playmode
Fixes
Fixed a mistake in the automatic integration detector
Fixed issues in Run Action & Condition Block's Drawer, making the references visually glitch if using multiple instances of the Run Action & Condition Block instruction in the same instruction list
First release
Last updated