NodeFlow Dialogue

NodeFlow Dialogue - Visual Dialogue Graph Editor for Dialogue 2
NodeFlow Dialogue adds a visual node graph editor for creating and organizing dialogues inside Dialogue 2 for Game Creator 2.
The default Dialogue 2 editor uses a list and tree-based workflow that works well for smaller conversations, but as dialogue systems become larger, more branching, and interconnected, it can quickly become difficult to follow the overall story flow and structure.
You often end up spending more time navigating nested lists and tracing connections manually than actually writing dialogue.
NodeFlow solves that by turning dialogues into a visual graph workflow where conversations, choices, random branches, and story jumps are easier to organize, navigate, and understand at a glance.
Designed to feel familiar to anyone who has used node-based editors before, NodeFlow focuses on usability, organization, and workflow speed while still remaining highly customizable and lightweight.
Visual Dialogue Workflow
Create and manage dialogues visually using connected nodes instead of nested list structures.
Visual dialogue flow and branching
Easier overview of story structure
Better readability for larger conversations
Organize dialogue visually instead of mentally tracking tree hierarchies
Dialogue Nodes
Create different dialogue node types directly inside the graph editor.
Text Nodes for dialogue and narration
Choice Nodes for branching conversations
Random Nodes for randomized dialogue flow
Nodes can be connected visually to create complex dialogue structures while keeping the graph readable and easy to follow.
Dialogue Story Flow
Dialogue nodes display how the story continues after the current node finishes.
Flow types:
Continue
Exit
Jump
Tagged nodes are displayed directly inside node headers, making important story points easier to identify and navigate.
When selecting nodes with Jump flow:
Preview lines visualize jump connections
Clicking the jump label automatically focuses the target node
Tagged story flow becomes easier to track visually
Search Field
Search through all node titles and dialogue content inside the currently opened graph.
When a match is found:
The graph automatically focuses on the matching node
Matching text inside the node is highlighted
Matching nodes are highlighted inside the minimap
If multiple matches exist, you can cycle through all results directly from the toolbar.
Useful when navigating larger dialogue systems or branching story paths.
Sticky Notes
Create Sticky Notes directly inside the graph to leave comments, reminders, or organization notes.
Useful for:
Story planning
Dialogue notes
Writer comments
Minimap
The minimap provides an overview of the entire graph and updates automatically as nodes are added and connected.
View the full dialogue structure at a glance
Quickly navigate through the graph
Selected nodes highlighted in blue
Search matches highlighted in yellow
Clicking inside the minimap instantly moves the graph view to that location.
Layout & Organization Tools
NodeFlow includes tools to help keep graphs readable and organized.
Automatic Layouts
Arrange nodes automatically in different directions:
Top Down
Left
Right
Layout operations can be applied to single or multiple selected nodes.
Snapping Guidelines
While moving nodes, alignment guides automatically appear to help organize nodes neatly.
Node Themes
Assign different color themes to nodes to visually separate dialogue sections, story beats, or conversation types.
Graph Navigation
Navigate through graphs using familiar controls.
Navigation Controls
Middle Mouse drag to pan
Alt + Left Mouse drag to pan
Mouse wheel zoom
Home button to reset graph position
Node Selection
Single selection
Multi-selection
Box selection
Ctrl multi-select
Ctrl + A select all
Node Editing
Add connected subnodes
Delete nodes
Context menu actions
Link and unlink nodes
Rearrange dialogue flow
Tag dialogue nodes
Seamless Integration
NodeFlow works directly with Dialogue 2 from Game Creator 2.
No core file modifications
No patching required
Works directly with Dialogue Components
Open graphs by:
Window > NodeFlow > Dialogue
Selecting a GameObject with a Dialogue Componet
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