> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/nodeflow/toolbar/dialogue.md).

# Dialogue

The following toolbar buttons are specific to the Dialogue Graph and are used for creating and managing Dialogue nodes.

***

### **Add Text Node**

The Add Text Node button creates a new Text Node inside the currently opened Dialogue graph.

Text Nodes are used for dialogue lines, narration, and other spoken content.

Once created, Text Nodes can be connected to other nodes to define the flow of the conversation.

***

### **Add Choice Node**

The Add Choice Node button creates a new Choice Node inside the currently opened Dialogue graph.

Choice Nodes allow players to select between multiple dialogue options.

Each choice can connect to a different destination node, making it possible to create branching conversations and dialogue paths.

***

### **Add Random Node**

The Add Random Node button creates a new Random Node inside the currently opened Dialogue graph.

Random Nodes randomly select one of their connected outputs when executed.

This is useful for creating randomized dialogue, varied responses, or alternative conversation paths without requiring additional logic.


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