gearSetup Guide

  1. Download and install Persistent Instances from the package manager


Updating Persistent Instances

When a new version of Persistent Instances is released, we recommend uninstalling the old version first.

How to Uninstall

Go to the Unity toolbar: Game Creator > Uninstall > Persistent Instances

After uninstalling, you can safely install the latest version.


Installing the Example Content

To install example content for Inventory Extended:

  1. Open the Game Creator Install Window: Game Creator > Install…

  2. In the list, locate Persistent Instances and check the box for Examples.

  3. Click Install to add the examples to your project.


Example Location

Once installed, you can find the example content here: Plugins/GameCreator/Installs/Persistent [email protected]/


Session Persistence

Persistent Instances behaves the same way as Game Creator 2’s Save System.

Even if you do not save the game, instantiated objects remain stored in memory during the current play session.

If you leave a scene and later return to it, those objects will automatically be restored.

To clear this stored memory, you can use the Reset Game instruction. This resets the Game Creator memory and removes all stored instances.


Scene Tagging

Persistent Instances automatically tags scenes with their internal GUID by adding a hidden component to the scene.

This GUID allows Persistent Instances to track which instantiated objects belong to which scene. When a save is loaded, the system uses this GUID to determine where objects should be restored.

Persistent Instances will only handle scenes that have been saved after Persistent Instances was installed

Important

If a scene’s GUID changes (for example by deleting the scene’s .meta file), the scene will receive a new GUID.

When this happens, existing saves for that scene will no longer load correctly, because the save data references the old GUID.

Manually Tagging Scenes

You can manually tag all scenes by going to:

Game Creator → Persistent Instances → Tag Scenes

This will add or update the hidden GUID component used by Persistent Instances.

Last updated