> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/standalone-assets/herobridge-standalone/components/sidekick-character.md).

# Sidekick Character

The **Sidekick Character** component marks a character as a Sidekick character and allows HeroBridge Standalone to apply parts, presets, colors, and expressions.

Add the **Sidekick Character** component to the top-level character GameObject or another appropriate parent in your character hierarchy.

**Animator**\
Assign your character’s **Animator** to this field.

**Rebuild Animator Root**\
Controls whether the animator root should be rebuilt.

<figure><img src="/files/D9s1elDvvtDDRIkvP5rb" alt=""><figcaption></figcaption></figure>

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#### **Rebuild Animator Root**

When enabled, this uses the default Sidekick behavior and is the recommended setup if your character does not rely on controllers or systems that require the Animator reference to remain unchanged.

When disabled, HeroBridge Standalone applies changes without rebuilding the animator. This can be useful when integrating with character controllers or systems that do not support losing the existing Animator reference.

For most setups, leaving this option enabled is recommended.
