Terrain Editor
Runtime Studio Terrain Getting Started
This guide shows the fastest way to get the Terrain plugin working.
1. Install the Terrain plugin
Import both:
Runtime Studio
Runtime Studio Terrain Editor
The Terrain Editor requires the Runtime Studio base package.
2. Add Runtime Studio to a scene
Add
RuntimeStudioEditorto a GameObject in your scene.Assign a
RuntimeStudioSettingsasset.Open the Runtime Studio Settings window and make sure the Terrain plugin is enabled.
3. Configure Terrain settings
Open:
Tools > Fullscreen > Runtime Studio > Settings
Select the Terrain plugin from the sidebar.
Configure the assets you want available at runtime.
Terrain Material
The material assigned to newly created runtime terrains.
Default Terrain Layer
The terrain layer automatically applied to new terrains.
Setting this allows new terrains to be painted immediately.
Terrain Layers
The terrain textures that players can paint.
Grass Details
Grass and detail textures available for painting.
Detail Meshes
Mesh-based terrain details available for painting.
Tree Prefabs
Tree prefabs available in the Trees tool.
Brush Textures
Optional brush masks used by terrain brushes.
You can drag individual assets, multiple assets, or entire folders into these lists.
4. Enter Play Mode
Terrain editing only happens while the game is running.
Press Play, then open Runtime Studio.
5. Open Terrain Mode
Click the Terrain button in the Runtime Studio toolbar.
When Terrain Mode opens:
the Terrain panel appears
the Inspector panel is hidden
transform tools are disabled
brush settings return to their default values
6. Create a terrain
There are two ways to create a terrain.
Terrain panel
If no editable terrain exists, click Create Terrain.
Hierarchy
Right-click inside the Runtime Studio Hierarchy and select:
3D Object > Terrain
Choose:
name
width
height
length
heightmap resolution
alphamap resolution
detail resolution
7. Select a tool
The Terrain Editor includes the following tools:
Raise
Flatten
Smooth
Texture
Details
Trees
Erase
Cut Trees
Cut Holes
Fill Holes
Each tool has its own settings depending on the selected mode.
8. Adjust the brush
Most tools support the same brush settings:
Radius
Strength
Falloff
Brush Texture
Experiment with different brush sizes and strengths to achieve smoother results.
9. Paint textures
To paint textures:
Add Terrain Layers in the Terrain settings.
Open the Textures tool.
Select a terrain layer.
Paint directly onto the terrain.
10. Paint grass and details
To paint grass or detail meshes:
Add Grass Details or Detail Meshes in the Terrain settings.
Open the Details tool.
Select the detail to paint.
Adjust the density.
Paint onto the terrain.
Detail meshes use GPU instancing by default where supported.
11. Paint trees
To paint trees:
Add Tree Prefabs in the Terrain settings.
Open the Trees tool.
Select a tree.
Adjust the density and random scale.
Paint onto the terrain.
12. Create neighbouring terrains
Open the Neighbours section while a terrain is selected.
You can create new terrain tiles to the:
North
South
East
West
Neighbour terrains connect automatically, making it easy to build larger worlds.
13. Edit multiple terrains
Select multiple terrains in the Hierarchy to add:
Terrain Layers
Grass Details
Detail Meshes
Tree Prefabs
to all selected terrains at the same time.
14. Save your terrain
Terrain data is fully integrated with Runtime Studio.
Terrain edits are automatically included when using:
Save
Load
Export
Import
Undo
Redo
No additional setup is required.
Last updated