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Setup Guide

  1. Download and install Runtime Studio and any plugins you own from the package manager

  2. Then you can setup the scene or explore the Demo Content


Updating Runtime Studio

When updating Runtime Studio, we recommend uninstalling the current version and all installed plugins before installing a newer release.

How to Uninstall

Go to the Unity toolbar:

Tools > Fullscreen > Runtime Studio > Uninstall

After uninstalling, you can safely install the latest versions of Runtime Editor and its plugins.


Example Location

Once installed, you can find the Runtime Studio example content here:

Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Demo

For the Runtime Studio Game Creator 2 Integration, the example content is located here:

Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Plugins/GameCreator2/Demo

Scene Setup

The example uses two scenes:

Demo Scene Overlay

  • Contains the Runtime Studio gameobject.

  • Runtime Studio is started from this scene.

  • Objects in the Overlay scene are protected and cannot be modified by the Runtime Editor.

Demo Scene Editing

  • Contains the level content that players can edit.

  • Any GameObjects placed in this scene can be modified, moved, duplicated, deleted, saved, and restored by Runtime Studio.

  • This scene can be preconfigured with your own environments, prefabs, gameplay objects, and starting content.

Build Settings

Both the Demo Scene Overlay and Demo Scene Editing scenes must be included in your Build Settings.

This setup allows Runtime Studio to keep editor systems isolated from user-editable content while maintaining a clear separation between runtime infrastructure and player-created levels.


Optional Game Creator 2 Module Integrations

Runtime Studio Game Creator 2 Integration is sold separately and is not included with Runtime Studio.

The Runtime Studio Game Creator 2 Integration includes additional integrations for supported Game Creator 2 modules.

These integrations can be found here:

Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Plugins/GameCreator2/Packages

Each integration is provided as a separate Unity Package (.unitypackage).

Install only the packages that correspond to the Game Creator 2 modules present in your project. For example, if your project uses Game Creator 2 Inventory, Stats, or Perception, you can import the matching integration package to add Runtime Studio support for those systems.


What Core Includes

Runtime Studio Core includes:

  • Hierarchy panel

  • Project panel

  • Inspector panel

  • Object picker

  • Type picker

  • Console overlay

  • Scene move/rotate/scale tools

  • Transform gizmos

  • Snapping and grid controls

  • Save/load support

  • .rtstudio import/export pipeline

  • Runtime asset libraries

  • Built-in inspectors for common Unity components

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