> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/standalone-assets/runtime-studio/setup-guide.md).

# Setup Guide

1. Download and install Runtime Studio and any plugins you own from the package manager
2. Then you can [setup the scene](/info/standalone-assets/runtime-studio/setup-guide/scene-setup.md) or explore the [Demo Content](#example-location)

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## Updating Runtime Studio

When updating Runtime Studio, we recommend uninstalling the current version and all installed plugins before installing a newer release.

### How to Uninstall

Go to the Unity toolbar:

`Tools > Fullscreen > Runtime Studio > Uninstall`

After uninstalling, you can safely install the latest versions of Runtime Editor and its plugins.

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### Example Location

Once installed, you can find the Runtime Studio example content here:

`Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Demo`

For the Runtime Studio Game Creator 2 Integration, the example content is located here:

`Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Plugins/GameCreator2/Demo`

#### Scene Setup

The example uses two scenes:

**Demo Scene Overlay**

* Contains the Runtime Studio gameobject.
* Runtime Studio is started from this scene.
* Objects in the Overlay scene are protected and cannot be modified by the Runtime Editor.

**Demo Scene Editing**

* Contains the level content that players can edit.
* Any GameObjects placed in this scene can be modified, moved, duplicated, deleted, saved, and restored by Runtime Studio.
* This scene can be preconfigured with your own environments, prefabs, gameplay objects, and starting content.

#### Build Settings

Both the **Demo Scene Overlay** and **Demo Scene Editing** scenes must be included in your Build Settings.

This setup allows Runtime Studio to keep editor systems isolated from user-editable content while maintaining a clear separation between runtime infrastructure and player-created levels.

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#### Optional Game Creator 2 Module Integrations

{% hint style="info" %}
Runtime Studio Game Creator 2 Integration is sold separately and is not included with Runtime Studio.
{% endhint %}

The Runtime Studio Game Creator 2 Integration includes additional integrations for supported Game Creator 2 modules.

These integrations can be found here:

`Assets/Plugins/Fullscreen/RuntimeStudio/Runtime/Plugins/GameCreator2/Packages`

Each integration is provided as a separate Unity Package (`.unitypackage`).

Install only the packages that correspond to the Game Creator 2 modules present in your project. For example, if your project uses Game Creator 2 Inventory, Stats, or Perception, you can import the matching integration package to add Runtime Studio support for those systems.

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### What Core Includes

Runtime Studio Core includes:

* Hierarchy panel
* Project panel
* Inspector panel
* Object picker
* Type picker
* Console overlay
* Scene move/rotate/scale tools
* Transform gizmos
* Snapping and grid controls
* Save/load support
* `.rtstudio` import/export pipeline
* Runtime asset libraries
* Built-in inspectors for common Unity components
