Library Setup
Runtime Studio’s Project panel is driven by asset libraries. These libraries define which prefabs, materials, meshes, sprites, ScriptableObjects, and other assets are available during runtime editing.
This system also extends to all object picker fields, meaning any runtime selection for prefabs, materials, or other assignable assets is sourced directly from the configured asset libraries, ensuring full control over what players can access.
Create libraries
Open:
Tools > Fullscreen > Runtime Studio > LibrariesCreate an
EditorAssetLibraryAdd folders/groups as needed
Add assets you want available at runtime
Typical core-friendly assets include:
Prefabs/GameObjects
Materials
Meshes
Sprites
ScriptableObjects
Assign libraries
Open:
Tools > Fullscreen > Runtime Studio > SettingsFind the
LibrariessectionAdd your created
EditorAssetLibraryassets
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