Library Setup
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Runtime Studio’s Project panel is driven by asset libraries. These libraries define which prefabs, materials, meshes, sprites, ScriptableObjects, and other assets are available during runtime editing.
This system also extends to all object picker fields, meaning any runtime selection for prefabs, materials, or other assignable assets is sourced directly from the configured asset libraries, ensuring full control over what players can access.
Open:
Tools > Fullscreen > Runtime Studio > Libraries
Create an EditorAssetLibrary
Add folders/groups as needed
Add assets you want available at runtime
Typical core-friendly assets include:
Prefabs/GameObjects
Materials
Meshes
Sprites
ScriptableObjects
Open:
Tools > Fullscreen > Runtime Studio > Settings
Find the Libraries section
Add your created EditorAssetLibrary assets
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