> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/readme.md).

# Welcome

<figure><img src="/files/V0HdY6LDKqUcBjI6YH3J" alt=""><figcaption></figcaption></figure>

## Creating tools and integrations to simplify your workflow.

We design tools and integrations that enhance existing assets, making workflows smoother and more efficient.

[**Explore my assets on the Unity Asset Store**](https://assetstore.unity.com/publishers/111540)

### Game Creator 2 Assets

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="image">Cover image</th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Editor Pro</strong> </td><td>Editor Pro allows you to efficiently manage and organize Game Creator 2 scriptable objects. Easily search, edit, and open multiple objects at once, with icons displayed for quick identification</td><td data-object-fit="fill"><a href="/files/QzAt7m836nRcTATys6PV">/files/QzAt7m836nRcTATys6PV</a></td><td></td><td><a href="/pages/UkDDP5mkvktLjxcl6nIc">/pages/UkDDP5mkvktLjxcl6nIc</a></td></tr><tr><td><strong>LogicBlock</strong></td><td>Modular scripting for Game Creator 2. Organize reusable instruction and condition lists to simplify, optimize, and speed up your visual scripting workflow.</td><td data-object-fit="fill"><a href="/files/2xdoMXVXujME7lJPoj2N">/files/2xdoMXVXujME7lJPoj2N</a></td><td></td><td><a href="/pages/CDC7F9DOTIA0OtzD90jA">/pages/CDC7F9DOTIA0OtzD90jA</a></td></tr><tr><td><strong>Inventory Extended</strong></td><td>Modular Game Creator 2 Inventory expansion adding extended crafting, smelting, dismantling, item states, grid/list recipes, queues, and drag-drop between bags.</td><td data-object-fit="fill"><a href="/files/974LL48KJiLBBNz2tKXi">/files/974LL48KJiLBBNz2tKXi</a></td><td></td><td><a href="/pages/8rvJYO76yp07OlYXw7dP">/pages/8rvJYO76yp07OlYXw7dP</a></td></tr><tr><td><strong>Runtime Studio – Game Creator 2 Integration</strong></td><td>Runtime integration for Game Creator 2, enabling players to create and edit triggers, instructions, conditions, variables, and gameplay logic directly inside Runtime Studio at runtime.</td><td data-object-fit="fill"><a href="/files/aCykzl85XIf5vaUJQL0x">/files/aCykzl85XIf5vaUJQL0x</a></td><td></td><td><a href="/pages/9APiLNnBErpB2LeItNaE">/pages/9APiLNnBErpB2LeItNaE</a></td></tr><tr><td><strong>NodeFlow Quests</strong></td><td>Visual node-based quest graph editor for Game Creator 2 Quest 2 with minimap navigation, search tools, layouts, and improved quest organization.</td><td data-object-fit="fill"><a href="/files/ia2A03kicKcDxUaul5V9">/files/ia2A03kicKcDxUaul5V9</a></td><td></td><td><a href="/pages/Iy9V7xWq3zAZgichaOFx">/pages/Iy9V7xWq3zAZgichaOFx</a></td></tr><tr><td><strong>NodeFlow Dialogue</strong></td><td>Visual node-based dialogue graph editor for Game Creator 2 Dialogue 2 with branching conversations, jump navigation, minimap tools, search features, and improved dialogue organization.</td><td data-object-fit="fill"><a href="/files/4yqmjzW3VmTrbkqTBQEW">/files/4yqmjzW3VmTrbkqTBQEW</a></td><td></td><td><a href="/pages/ZsKQJbdOjjgtJd606zDT">/pages/ZsKQJbdOjjgtJd606zDT</a></td></tr><tr><td><strong>NodeFlow LogicBlock</strong></td><td>Visual node-based graph editor for LogicBlock in Game Creator 2 with visual instruction flow, list management, drag-and-drop reordering, minimap, search, and improved logic organization.</td><td data-object-fit="fill"><a href="/files/P6RZH3ARiLJAxqkeeNqv">/files/P6RZH3ARiLJAxqkeeNqv</a></td><td></td><td><a href="/pages/CtndPWXokyvGENzTuvhi">/pages/CtndPWXokyvGENzTuvhi</a></td></tr><tr><td><strong>NodeFlow Visual Scripting</strong></td><td>Visualize Game Creator 2 Triggers, Actions, and Conditions in a non-destructive node graph with live debugging and full flow visualization.</td><td data-object-fit="fill"><a href="/files/WlQHp2sLYuMKJNixiF2m">/files/WlQHp2sLYuMKJNixiF2m</a></td><td></td><td><a href="/pages/tHtqNMwVkx1evG4vNyJl">/pages/tHtqNMwVkx1evG4vNyJl</a></td></tr><tr><td><strong>HeroBridge</strong></td><td>HeroBridge integrates Sidekick's Modular Character system into Game Creator, letting you customize characters via visual scripting.</td><td data-object-fit="fill"><a href="/files/pxgnqKr7j0Dk5ku4JUtz">/files/pxgnqKr7j0Dk5ku4JUtz</a></td><td></td><td><a href="/pages/Yk3wrZtwfjf5P4hwcOsl">/pages/Yk3wrZtwfjf5P4hwcOsl</a></td></tr><tr><td><strong>NanoSave</strong></td><td>NanoSave is an extension of Game Creator 2's save system, providing seamless integration, enhanced metadata support, and efficient file compression for a streamlined saving experience.</td><td data-object-fit="fill"><a href="/files/BOid59KONcTraPWf9l0U">/files/BOid59KONcTraPWf9l0U</a></td><td></td><td><a href="/pages/Dc8AMolclyOfshnPKOHC">/pages/Dc8AMolclyOfshnPKOHC</a></td></tr><tr><td><strong>Persistent Instances</strong></td><td>Make instantiated GameObjects persist across saves and scene changes in Game Creator 2, allowing spawned items, enemies, and placed objects to stay exactly where players left them.</td><td data-object-fit="fill"><a href="/files/tPjYyndblJOTIWgxbAWp">/files/tPjYyndblJOTIWgxbAWp</a></td><td></td><td><a href="/pages/jOqduz5iSRxbPK6Ngkik">/pages/jOqduz5iSRxbPK6Ngkik</a></td></tr><tr><td><strong>Mailbox</strong></td><td>Mailbox – A powerful and customizable in-game mail system for Game Creator 2! Send game news, letters from NPC's, and item rewards with 40+ new triggers, conditions, properties, and instructions.</td><td data-object-fit="fill"><a href="/files/DTJwVZg64FQzV9ri49fN">/files/DTJwVZg64FQzV9ri49fN</a></td><td></td><td><a href="/pages/AteXBhX1XzlVMjMobJjl">/pages/AteXBhX1XzlVMjMobJjl</a></td></tr><tr><td><strong>COZY Stylized Weather 3 Integration</strong></td><td>Enhance your Game Creator 2 projects with an immersive weather system using COZY Stylized Weather, fully integrated with Game Creator 2 triggers, instructions, conditions, and save system.</td><td data-object-fit="fill"><a href="/files/rIPOkwYfnRRMQ8pjyTeu">/files/rIPOkwYfnRRMQ8pjyTeu</a></td><td></td><td><a href="/pages/XFdsFwlD9Sr53xlNs8td">/pages/XFdsFwlD9Sr53xlNs8td</a></td></tr><tr><td><strong>Smart Thumbnails</strong></td><td>Smart Thumbnails shows the actual sprite of Game Creator 2 assets as their Unity thumbnail, making items, weapons, quests, and stats instantly recognizable without opening them.</td><td data-object-fit="fill"><a href="/files/ODbsz5ZCyIbtqovRZgNd">/files/ODbsz5ZCyIbtqovRZgNd</a></td><td></td><td><a href="/pages/JY9bn5b9mKneCroht6Hq">/pages/JY9bn5b9mKneCroht6Hq</a></td></tr></tbody></table>

### Standalone Assets

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-cover data-type="image">Cover image</th><th data-hidden></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Runtime Studio</strong></td><td>Runtime Studio is a player-safe in-game level editor for Unity, letting players create, edit, save, load, and export custom levels with curated assets, undo/redo, and runtime tools.</td><td data-object-fit="fill"><a href="/files/pS76DTXiKXMqDI8koHt1">/files/pS76DTXiKXMqDI8koHt1</a></td><td></td><td><a href="/pages/9APiLNnBErpB2LeItNaE">/pages/9APiLNnBErpB2LeItNaE</a></td></tr><tr><td><strong>HeroBridge Standalone</strong></td><td>HeroBridge Standalone is a runtime character customizer for Sidekick Modular Characters. It adds flexible components and methods that let you change character parts, colors and more during runtime.</td><td data-object-fit="fill"><a href="/files/cUxMXOGWCCZPKT875E2Z">/files/cUxMXOGWCCZPKT875E2Z</a></td><td></td><td></td></tr></tbody></table>
