LogicBlock
Last updated
Last updated
LogicBlock β Modular Visual Scripting Power for Game Creator 2
LogicBlock is the ultimate modular scripting extension for Game Creator 2. LogicBlock lets you organize instructions and conditions into reusable Block assets, streamlining your workflow and making complex logic easy to manage, share, and debug.
With LogicBlock, you can build a single list, like one for applying damage, and use it anywhere by assigning unique values through dynamic references.
Create once, reuse endlessly. No more duplicated instructions, buried hierarchies, or scattered scene logic.
β¨ Key Features β¨ β Reusable Logic Blocks - Build instruction and condition lists in one place, then trigger them anywhere with a single instruction. β Organize & Simplify - Keep your visual scripting clean and centralized. No more digging through scene hierarchies to find whatβs running. β Dynamic References - Assign unique values each time you call a list inside a Block. Easily reference scene objects using drag & drop. β List Customization - Name your lists, set colors, and choose from Game Creator 2βs icon set for easy visual identification. β Instance Support β Need to run the same logic multiple times simultaneously? Toggle instancing on each instruction call to the Blockβs list for parallel execution. β Play Mode Editing - Make changes during Play Mode and keep them when you exit. Perfect for fast iteration and debugging. β Instant Testing - Each list comes with a built-in Play button for quick testing. β Cross-Project Support - Share Blocks between projects and never rebuild complex logic from scratch again. β Automatic Integrations - Fully compatible with all major GC2 modules: Inventory, Stats, Quests, Melee, and Shooter. β Optimized Performance - Having many Conditions and Actions components with many instructions on one GameObject can slow down the editor when opening it. LogicBlock keeps your editor as fast and responsive as possible by only loading each listβs content when you expand it inside the Block.
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