🦸♂️HeroBridge

HeroBridge - Sidekick Integration for Game Creator 2
HeroBridge connects Game Creator 2 with Synty Studios’ Sidekick Modular Character System, giving you full runtime control of modular characters through Game Creator’s visual scripting, no coding required.
Game Creator’s visual scripting lets you design gameplay and systems without writing code. HeroBridge builds on that power by letting you customize, animate, and manage Sidekick characters using a fully visual workflow.
⚡ Key Features
✅ Works with All Sidekick Modular Character Packs
Compatible with all current Sidekick modular packs.
✅ 5 New Instructions:
• Set Part - Change any of the 38 modular parts like head, torso, legs, hair, or attachments. Filter parts by pack for faster selection.
• Set Preset - Apply complete character presets including head, body, shape, and color settings. Filter presets by type for quick access.
• Set Expression - Control 19 facial expressions using blendshapes, with support for Game Creator transitions and easing for smooth animation.
• Cycle Part - Cycle through parts of any type using next, previous, or random options.
• Populate Dropdown - Populates a Dropdown with all available parts of a chosen type.
✅ 2 New Conditions:
• If Has Part - Checks if a character currently has a specific part equipped.
• If Has Part Type - Checks if the character has any part of a certain type (e.g., hair, helmet, torso).
✅ 13 New Properties:
• Character Data Access - Access or modify Sidekick character data through Game Creator’s property system.
• Body Blendshapes - Control body blendshapes for body type, size, and musculature.
✅ Save System Integration
Fully compatible with Game Creator’s Save System. Automatically saves and restores character parts, colors, and blendshapes.
✅ Efficient Runtime Performance & WebGL Support
HeroBridge caches data such as parts, colors, and presets into JSON files for faster runtime performance and also supports WebGL builds.
✅ Flexible Character Compatibility
Works with Game Creator characters, but also supports NPCs and characters without the Game Creator Character system for maximum flexibility.
✅ Runtime API Integration
Built on the Sidekick Runtime API, enhanced with HeroBridge logic for fast, direct communication between Sidekick and Game Creator.
✅ Smart Right-Click Tools
Right-click within the part field of the Set Part instruction to:
• Copy or paste part names
• Ping meshes directly in your project
• Preview parts on SyntyDex, automatically searching for the selected item for quick reference.
✅ Animation Patcher
Some animations set Jaw Close to 0, making characters appear with an open mouth. The Animation Patcher tool automatically fixes this by setting Jaw Close to 1, so your characters always look natural in every animation.
💡Runtime Character Customizer
HeroBridge includes a runtime character customizer demo scene, similar to those found in RPGs and adventure games.
With Game Creator 2’s visual scripting, you can easily build systems that let players:
Cycle through hairstyles, outfits, and accessories
Change colors for eyes, hair, and clothing
Adjust body shape using blendshapes
Create systems where your character gains weight from eating and gets fit again through exercise
All without writing a single line of code.
🎮 Try It Yourself! You can preview the character customizer directly in your browser or download the Windows build on Itch.io
⚙️Setup GuideAvailable on Asset Store (Soon)
Package dependencies (2)
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