โ๏ธSetup Guide
HeroBridge depends on the Sidekick Tool and Starter Pack. Make sure both are installed before installing HeroBridge, since it generates its cache from the tool. If needed, you can manually trigger the cache generation by following these instructions.
Setup
Download and install the Sidekick Tool
After installing the Sidekick free starter pack, a window should appear prompting you to download and install the Sidekick Tool. If the window doesnโt appear, you can manually open the downloader by navigating to Synty > Sidekick Tool Downloader in the Unity toolbar.
You can also download it from https://github.com/SyntyStudios/SidekicksToolRelease/releases/latest/download/Sidekicks.unitypackage
Download and install HeroBridge Integration of Sidekick for Game Creator 2 from the package manager
(Optional) You can install the example content and patch animations.
Updating HeroBridge
When a new version of HeroBridge is released, we recommend uninstalling the old version first.
How to Uninstall
Go to the Unity toolbar:
Game Creator > Uninstall > HeroBridge
After uninstalling, you can safely install the latest version.
Installing the Example Content
To install example content for HeroBridge:
Open the Game Creator Install Window:
Game Creator > Install...In the list, locate HeroBridge and check the box for Examples.
Click Install to add the examples to your project.
Example Location
Once installed, you can find the example content here: Plugins/GameCreator/Installs/[email protected]/
Automatic Cache Export
When HeroBridge is installed through Package Manager, HeroBridge automatically attempts to export all cache data during setup. It takes parts, presets, colors, bodyshape, species and expressions data directly from the Sidekick database (Expressions from demo animation controller).
This process is done for performance reasons and WebGL compatibility. Using pre-generated cache allows HeroBridge to operate without querying the database at runtime, preventing potential game freezes or hitches caused by live data retrieval. It also ensures WebGL support, as SQLite databases are not compatible with WebGL builds.
If needed, you can manually generate and view cache status anytime in the Settings window:
Game Creator > Settings > HeroBridge
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