βš™οΈSetup Guide

Setup

  1. Download and install the Sidekick Tool & Database

    After installing the Sidekick free starter pack, a window should appear prompting you to download and install the Sidekick Tool. If the window doesn’t appear, you can manually open the downloader by navigating to Synty > Sidekick Tool Downloader in the Unity toolbar.

    You can also manually download it from Synty's Github (Download & Import both Sidekicks.unitypackage and SidekicksDatabase.unitypackage)

  2. Download and install HeroBridge Integration of Sidekick for Game Creator 2 from the package manager


Updating HeroBridge

When a new version of HeroBridge is released, we recommend uninstalling the old version first.

How to Uninstall

Go to the Unity toolbar: Game Creator > Uninstall > HeroBridge

After uninstalling, you can safely install the latest version.


Installing the Example Content

To install example content for HeroBridge:

  1. Open the Game Creator Install Window: Game Creator > Install…

  2. In the list, locate HeroBridge and check the box for Examples.

  3. Click Install to add the examples to your project.

Important: It is recommended to copy any example content you plan to modify, such as entire scenes, before making changes. This ensures that if you update HeroBridge later, any modifications you made to the demo content will not be overwritten.


Example Location

Once installed, you can find the example content here: Plugins/GameCreator/Installs/[email protected]/

There are two example scenes included:

  • Dropdowns and Cycle Between Parts: Demonstrates cycling through parts using dropdown menus.

  • Buttons Preview of Every Part: Generates buttons with icons for every part at runtime, allowing selection via UI buttons.

    This second scene is the one available to try on Itch.io.


Automatic Cache Export

When HeroBridge is installed through Package Manager, HeroBridge automatically attempts to export all cache data during setup. It takes parts, presets, colors, bodyshape, species and expressions data directly from the Sidekick database (Expressions from demo animation controller).

This process is done for performance reasons and WebGL compatibility. Using pre-generated cache allows HeroBridge to operate without querying the database at runtime, preventing potential game freezes or hitches caused by live data retrieval. It also ensures WebGL support, as SQLite databases are not compatible with WebGL builds.

If needed, you can manually generate and view cache status anytime in the Settings window:

Game Creator > Settings > HeroBridge

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