> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/setup-guide/installing-new-sidekick-modular-character-packs.md).

# Installing New Sidekick Modular Character Packs

## Installing New Sidekick Modular Character Packs

When adding new **Sidekick Modular Character Packs to an project with HeroBridge already installed**, follow the steps below to ensure the new pack is properly recognized.

### Step 1 - Regenerate Cache

After importing the new character pack, go to:

`Game Creator > Settings > HeroBridge`

Under **Cache Management**, click **Regenerate Cache**.\
This refreshes HeroBridge’s cache and allows it to detect new Sidekick Modular Character parts, presets, colors and expressions.

### &#x20;Step 2 - (Optional) Add Pack Definitions

{% hint style="info" %}
💡 **Tip:**\
You can include **multiple prefixes** under one pack by separating them with a forward slash `/`.\
For example:

`SK_GOBL_FIGT/SK_GOBL_BASE`

This lets HeroBridge group all related assets under the same pack name.
{% endhint %}

If HeroBridge hasn’t yet been updated to support Filter By Pack for the new pack yet, you can manually add its definition:

1. Open **HeroBridge Settings**.
2. Click **Add Entry**.
3. Set the **Prefix** to the first three underscore-separated parts of the new meshes in the pack.
   * Example: `SK_HUMN_BASE`
4. Set the **Name** to the readable name of the pack.
   * Example: `Human - Base`

<figure><img src="/files/xloD01tWL2MT8aPUKWFD" alt=""><figcaption></figcaption></figure>
