Installing New Sidekick Modular Character Packs

When adding new Sidekick Modular Character Packs to an project with HeroBridge already installed, follow the steps below to ensure the new pack is properly recognized.

Step 1 - Regenerate Cache

After importing the new character pack, go to:

Game Creator > Settings > HeroBridge

Under Cache Management, click Regenerate Cache. This refreshes HeroBridge’s cache and allows it to detect new Sidekick Modular Character parts, presets, colors and expressions.

Step 2 - (Optional) Add Pack Definitions

💡 Tip: You can include multiple prefixes under one pack by separating them with a forward slash /. For example:

SK_GOBL_FIGT/SK_GOBL_BASE

This lets HeroBridge group all related assets under the same pack name.

If HeroBridge hasn’t yet been updated to support Filter By Pack for the new pack yet, you can manually add its definition:

  1. Open HeroBridge Settings.

  2. Click Add Entry.

  3. Set the Prefix to the first three underscore-separated parts of the new meshes in the pack.

    • Example: SK_HUMN_BASE

  4. Set the Name to the readable name of the pack.

    • Example: Human - Base

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