Installing New Sidekick Modular Character Packs
Step 1 - Regenerate Cache
Step 2 - (Optional) Add Pack Definitions

Last updated
When adding new Sidekick Modular Character Packs to an project with HeroBridge already installed, follow the steps below to ensure the new pack is properly recognized.
After importing the new character pack, go to:
Game Creator > Settings > HeroBridge
Under Cache Management, click Regenerate Cache. This refreshes HeroBridge’s cache and allows it to detect new Sidekick Modular Character parts, presets, colors and expressions.
💡 Tip:
You can include multiple prefixes under one pack by separating them with a forward slash /.
For example:
SK_GOBL_FIGT/SK_GOBL_BASE
This lets HeroBridge group all related assets under the same pack name.
If HeroBridge hasn’t yet been updated to support Filter By Pack for the new pack yet, you can manually add its definition:
Open HeroBridge Settings.
Click Add Entry.
Set the Prefix to the first three underscore-separated parts of the new meshes in the pack.
Example: SK_HUMN_BASE
Set the Name to the readable name of the pack.
Example: Human - Base

Last updated