> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/setup-guide/saving-sidekick-characters.md).

# Saving Sidekick Characters

## Saving Sidekick Characters

HeroBridge allows you to **save a Sidekick character’s appearance** so it can be restored later, for example, when loading a saved game or switching scenes.

To save a Sidekick character, use the **Remember Component** from Game Creator.

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### **Setup**

1. Select the **GameObject** that has the **Character Component** for your Sidekick character.
2. Add a **Remember Component.**
3. Click **Add Memory** and select: `Sidekick > Sidekick Character`

{% hint style="info" %}
💡 **Tip:**\
If your player exists in its own scene, you can move parts, bodyshape, and color across scenes by giving the **player character the same Remember ID** in each scene.\
When the new scene loads, the character’s appearance will automatically be restored. (Using additive scenes is still the recommended approach for more complex setups.)
{% endhint %}

***

#### **Memory Options**

When adding a Sidekick Character memory, you’ll see three **bool options** that are **enabled by default**:

* **Save Parts** – Stores the currently equipped parts (Head, Hair, Torso, etc.).
* **Save Blendshapes** – Stores the character’s body blendshapes (Body Type, Body Size, Musculature).
* **Save Color** – Stores all color values (skin, hair, eyes, accessories, etc.).

<figure><img src="/files/h5gIoFteqykCGmXSS5EZ" alt="" width="375"><figcaption></figcaption></figure>
