API
HeroBridge Standalone API Reference
SidekickCharacter sidekick = characterGameObject.GetComponent<SidekickCharacter>();Configuration
/// <summary>
/// Enables or disables rebuilding the Animator hierarchy when applying parts.
/// </summary>
/// <param name="value">
/// True to rebuild the Animator root (recommended default behavior).
/// False to confirm the Animator reference without rebuilding.
/// </param>
sidekick.SetRebuildAnimatorRoot(bool value);/// <summary>
/// Sets whether the character body should be reset before applying new parts.
/// </summary>
/// <param name="value">
/// When true, parts not included in the new setup are removed.
/// When false, existing parts that are not overridden remain.
/// </param>
sidekick.SetResetBody(bool value);Parts
Cycling Parts
Presets
Colors
Expressions
Body Blendshapes
Saving and Loading
Components
Example: Calling Apply from code
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