# Has Part Type

The **Has Part Type** condition checks if a character currently has **any part equipped** of a specific **part category**.

This is useful for applying logic based on whether a character has something equipped. For example, determining if they are wearing any kind of **helmet** or **hair piece**.

### Inside the Condition

#### Sidekick Character

The character you want to check.\
Supports both **Game Creator 2** and **non–Game Creator 2 characters**.

#### Part Type

Select the **category** of part to check for.\
There are **38 different categories**, including:

* Head
* Hair
* Torso
* Hips
* Attachments\
  …and more.

This condition returns **true** if the character has *any* part equipped in the selected type.

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### Example Use Case

When equipping a **helmet**, you can use the **Has Part Type** condition to check if the character has any **Hair** parts equipped.\
If true, you can remove the hair part to prevent **clipping through the helmet**.

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