On Button Hold
The On Button Hold trigger activates repeatedly while a TextMeshPro Button is being held down.
Inside the Trigger
Game Object A reference to the GameObject containing the Button component.
By default, this is set to Self, meaning the trigger will monitor a button on the same GameObject it’s attached to.
Delay Time in seconds between each execution while the button is held down.
For example, setting a Delay of 0.2 will execute the instructions every 0.2 seconds as long as the button remains pressed.
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