# On Dropdown Value Changed

The **On Dropdown Value Changed** trigger activates whenever the selected option in a **TextMeshPro Dropdown** changes.\
This makes it perfect for creating a character customizer.

#### Inside the Trigger

**Game Object**\
A reference to the **TextMeshPro Dropdown** you want to monitor.\
When the player changes the dropdown’s value (for example, selecting a new hairstyle), this trigger will fire and execute any linked instruction

***

#### Example Use Case

You can use **On Dropdown Value Changed** to make your character customizer.\
For example:

* Attach this trigger to an **Dropdown**.
* When the player selects a new option, the trigger fires and runs a **Set Text** instruction that uses the **Set Part (String Property)** to apply the selected part to the Sidekick Character.

<figure><img src="/files/S7LDxrM6G32tsUhrGZZ6" alt="" width="375"><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/triggers/on-dropdown-value-changed.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
