Configure Characters

For each character you want to use with Sidekick and HeroBridge Standalone:

  1. Select your character in the Hierarchy (This can be the top-level character object or another suitable parent.)

  2. Add the Sidekick Character component to the character

  3. In the Sidekick Character component:

chevron-rightPink SK_BaseModelhashtag

If your new character appears pink in the Scene view, it means the materials are missing. To fix this:

  • Go to:

    Assets/Synty/SidekickCharacters/Resources/Materials/

Find and use the BaseMaterial.

In the Hierarchy, expand your character to locate:

Character > Mannequin > SK_BaseModel
  • Inside SK_BaseModel, select all the child GameObjects.

  • Assign the BaseMaterial from the Materials folder to each of those Skinned Mesh Renderer components.


Using Characters made in the Sidekick Character Tool

Before exporting your character as a prefab, make sure to disable the following options under the Options tab:

  • Combine Character Meshes

  • Combine Body Blend Shapes

After disabling these options, export the character as a prefab.

Enable Read/Write on Textures:

For custom characters, you need to enable Read/Write on the texture created for the model:

  1. In the folder where your prefab was created, open the Textures subfolder.

  2. Select the texture.

  3. In the Inspector, scroll to the Texture Import Settings.

  4. Under Advanced Options, check the box Read/Write Enabled.

  5. Click Apply.


Demo Player Character

HeroBridge Standalone includes a ready-to-use demo player character you can use as a reference or starting point:

This prefab is already configured and can be dropped directly into your scene.

Saving Sidekick Characterschevron-right

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