> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/standalone-assets/herobridge-standalone/setup-guide/configure-characters.md).

# Configure Characters

## Configure Characters

For each character you want to use with Sidekick and HeroBridge Standalone:

1. Select your character in the **Hierarchy**\
   \&#xNAN;*(This can be the top-level character object or another suitable parent.)*
2. Add the [**Sidekick Character**](/info/standalone-assets/herobridge-standalone/components/sidekick-character.md) component to the character
3. In the **Sidekick Character** component:
   * Assign your character’s **Animator** to the **Animator** field
   * Configure [**Rebuild Animator Root**](/info/standalone-assets/herobridge-standalone/components/sidekick-character.md#rebuild-animator-root) as needed

<details>

<summary><strong>Pink SK_BaseModel</strong></summary>

**If your new character appears pink in the Scene view**, it means the materials are missing.\
To fix this:

* Go to:

  ```
  Assets/Synty/SidekickCharacters/Resources/Materials/
  ```

Find and use the **BaseMaterial**.

In the **Hierarchy**, expand your character to locate:

```
Character > Mannequin > SK_BaseModel
```

* Inside **SK\_BaseModel**, select all the **child GameObjects.**
* Assign the **BaseMaterial** from the Materials folder to each of those **Skinned Mesh Renderer** components.

<figure><img src="/files/rvoLDnmXYVvtz11gX4Me" alt=""><figcaption></figcaption></figure>

</details>

***

### Using Characters made in the Sidekick Character Tool

Before exporting your character as a prefab, make sure to disable the following options under the **Options** tab:

* **Combine Character Meshes**
* **Combine Body Blend Shapes**

After disabling these options, export the character as a prefab.

**Enable Read/Write on Textures:**

For custom characters, you need to enable **Read/Write** on the texture created for the model:

1. In the folder where your prefab was created, open the **Textures** subfolder.
2. Select the texture.
3. In the **Inspector**, scroll to the **Texture Import Settings**.
4. Under **Advanced Options**, check the box **Read/Write Enabled**.
5. Click **Apply**.

***

## Demo Player Character

HeroBridge Standalone includes a ready-to-use demo player character you can use as a reference or starting point:

```
Assets/HeroBridge Examples/Prefabs/Player.prefab
```

This prefab is already configured and can be dropped directly into your scene.

{% content-ref url="/pages/re93dLEkHgqDVbjJPyRP" %}
[Saving Sidekick Characters](/info/game-creator-2-assets/herobridge/setup-guide/saving-sidekick-characters.md)
{% endcontent-ref %}


---

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