> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/properties/get/get-all-parts.md).

# Get All Parts

The **Get All Parts** property retrieves **all currently equipped parts** from a **Sidekick Character**.

You can use this in any instruction that supports **string properties**, such as **Set Text**.

### Inside the Property

#### Sidekick Character

The character to retrieve all equipped parts from.

***

### Example Use Case

Use **Get All Parts** to **store every equipped part** on a character in a **Local Variable**.\
This is useful when:

* Saving an **entire outfit** to reapply later, or
* Running a **mission or cutscene** that requires the character to wear specific clothing.

After the mission or sequence, you can **restore all previously stored parts** to return the character to their original look.

<figure><img src="/files/ZVcNKZTYfD1pfj7WeIvU" alt="" width="370"><figcaption></figcaption></figure>
