# Get All Parts

The **Get All Parts** property retrieves **all currently equipped parts** from a **Sidekick Character**.

You can use this in any instruction that supports **string properties**, such as **Set Text**.

### Inside the Property

#### Sidekick Character

The character to retrieve all equipped parts from.

***

### Example Use Case

Use **Get All Parts** to **store every equipped part** on a character in a **Local Variable**.\
This is useful when:

* Saving an **entire outfit** to reapply later, or
* Running a **mission or cutscene** that requires the character to wear specific clothing.

After the mission or sequence, you can **restore all previously stored parts** to return the character to their original look.

<figure><img src="https://756218607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv2D32cRkVCHsF9VcmKPA%2Fuploads%2FjUtFd2tn2eyepKyHIv0a%2FUnity_z7cq8gG0Xu.png?alt=media&#x26;token=8167cad0-ebaa-48ed-8c56-d6f4994e9aa9" alt="" width="370"><figcaption></figcaption></figure>
