Get All Parts

The Get All Parts property retrieves all currently equipped parts from a Sidekick Character.

You can use this in any instruction that supports string properties, such as Set Text.

Inside the Property

Sidekick Character

The character to retrieve all equipped parts from.


Example Use Case

Use Get All Parts to store every equipped part on a character in a Local Variable. This is useful when:

  • Saving an entire outfit to reapply later, or

  • Running a mission or cutscene that requires the character to wear specific clothing.

After the mission or sequence, you can restore all previously stored parts to return the character to their original look.

Last updated