Get Part

The Get Part property retrieves a specific part from a Sidekick Character. You can use this in any instruction that supports string properties, such as Set Text.

Inside the Property

Sidekick Character

The character to retrieve the part from.

Part Type

Select the category of the part to retrieve. There are 38 available types, such as:

  • Head

  • Hair

  • Torso

  • Hips

  • Attachments โ€ฆand more.


Example Use Case

When equipping a helmet, you might want to remove the hair part to avoid clipping. Before doing so, use Get Part to store the current Hair part into a Local Variable on the character. Then, when unequipping the helmet later, you can retrieve the stored hair part from the local variable and reapply it using Set Part.

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