# Get Part

The **Get Part** property retrieves a **specific part** from a **Sidekick Character**.\
You can use this in any instruction that supports **string properties**, such as **Set Text.**

### Inside the Property

#### Sidekick Character

The character to retrieve the part from.

#### Part Type

Select the **category** of the part to retrieve.\
There are **38 available types**, such as:

* Head
* Hair
* Torso
* Hips
* Attachments\
  …and more.

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### Example Use Case

When equipping a **helmet**, you might want to **remove the hair part** to avoid clipping.\
Before doing so, use **Get Part** to store the current **Hair** part into a **Local Variable** on the character.\
Then, when unequipping the helmet later, you can **retrieve the stored hair part** from the local variable and reapply it using **Set Part**.

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