> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/properties/set/set-all-colors.md).

# Set All Colors

The **Set All Colors** property sets the all of the colors from a **Sidekick Character** from a string.\
You can use this property in any instruction that supports **string properties**, such as **Set Text**.

### **Inside the Property**

**Sidekick Character**\
The character to retrieve the colors from.

***

### **Example Use Case**

If you need your character to temporarily wear a special outfit with different colors, you can use **Get All Colors** to store the original colors in a **Local Variable (String)** before applying the new one.\
Later, you can restore it using **Set All Colors** to bring the character’s appearance back to normal.
