> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/properties/set/set-body-blendshape.md).

# Set Body Blendshape

{% hint style="warning" %}
⚠️ **Note:**\
Values should generally be between **-100 and 100**.\
Sidekick own presets are designed within this range, setting them outside it can cause body parts to no longer fit together properly.
{% endhint %}

The **Set Body Blendshape** property allows you to modify a Sidekick Character’s body attributes, such as body type, size, or musculature.\
You can use this in any instruction that supports **number properties**, such as **Set Number, or Add Number.**

### Inside the Property

**Sidekick Character**\
The character to apply the body blendshape value to.

**Property Type**\
Select which blendshape to modify:

* **Body Type**
* **Body Size**
* **Musculature**

***

### Example Use Case

There are many creative ways to use **Set Body Blendshape** in gameplay:

* **Body Size:** Gradually increase the body size every time the character eats food, and decrease it when exercising.
* **Musculature:** Increase musculature when exercising, while also increasing stamina with **Stats 2**. Decrease it over time if the character hasn’t exercised.
* **Body Type:** Adjust masculine or feminine appearance with a **slider** in a character creation menu.

<figure><img src="/files/02u6tScCfvLc8aaFgXYh" alt="" width="538"><figcaption></figcaption></figure>
