Set Part

💡 Tip: You can set multiple parts at once by separating them with a comma (,). For example: SK_HUMN_BASE_01_01HEAD_HU01,SK_HUMN_BASE_01_02HAIR_HU01

The Set Part property works like Get Part, but instead of retrieving a part, it’s used to apply parts to a Sidekick Character. You can use this property anywhere properties are supported, for example, in the Set Text instruction.

Inside the Property

Sidekick Character

The character you want to apply the parts to.

Reset Body

When enabled, this option resets the character’s body before applying the new parts. This ensures that any parts not included in the stored parts are properly removed.

If disabled, existing parts that aren’t overridden will remain on the character.

Use Matching Part

When enabled, this option attempts to find and apply matching parts for symmetrical elements. For example, if you apply an eyebrow part to the left side, it will automatically search for and apply the corresponding right eyebrow if available.


Example Use Cases

If you previously saved the Hair part when equipping a helmet, you can later use Set Part to restore the saved hair part when the helmet is unequipped.

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