> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/properties/set/set-part.md).

# Set Part

{% hint style="info" %}
💡 **Tip:**\
You can set multiple parts at once by separating them with a comma (**`,`**).\
For example:\
`SK_HUMN_BASE_01_01HEAD_HU01,SK_HUMN_BASE_01_02HAIR_HU01`
{% endhint %}

The **Set Part** property works like **Get Part**, but instead of retrieving a part, it’s used to **apply parts** to a **Sidekick Character**.\
You can use this property anywhere properties are supported, for example, in the **Set Text** instruction.

### Inside the Property

#### Sidekick Character

The character you want to apply the parts to.

#### Reset Body

When enabled, this option **resets the character’s body** before applying the new parts.\
This ensures that any parts not included in the stored parts are properly removed.

If disabled, existing parts that aren’t overridden will remain on the character.

#### **Use Matching Part**

When enabled, this option attempts to find and apply **matching parts** for symmetrical elements.\
For example, if you apply an eyebrow part to the left side, it will automatically search for and apply the **corresponding right eyebrow** if available.

***

### Example Use Cases

If you previously saved the **Hair** part when equipping a helmet, you can later use **Set Part** to **restore the saved hair part** when the helmet is unequipped.

<figure><img src="/files/CxLYXTHTuKk7nWwzgoan" alt="" width="370"><figcaption></figcaption></figure>


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