Cycle Part

The Cycle Part instruction allows you to cycle through parts of a specific category on a Sidekick Character, moving to the Next, Previous, or a Random part. If the character currently has no part equipped in that category, it automatically starts with the first available part from the catalog cache.

Inside the Instruction

Sidekick Character The character whose parts you want to cycle. Supports both Game Creator 2 characters and non–Game Creator 2 characters.

Type Select the category of the part you want to cycle through. There are 38 categories available, such as:

  • Head

  • Hair

  • Torso

  • Hips

  • Attachments

  • …and more.

Direction Choose the cycling direction:

  • Next - Cycles forward through the available parts.

  • Previous - Cycles backward through the available parts.

  • Random - Selects a random part from the available options.

Filter by Pack By default set to Any. Allows you to limit the cycling to parts from a specific Sidekick Modular Character Pack (e.g., only cycle through parts in the “Human Base” pack).

Include None When enabled, if the character is currently wearing the last part in the catalog, cycling Next will remove the part (set it to none). Cycling Next again will equip the first part in the catalog cache.


Example Use Case

You can create a character customizer where players can cycle through hairstyles or outfits. For example, add a UI Button that runs the Cycle Part (Next) instruction whenever it’s clicked. Each press of the button will move to the next available hair style, letting players easily preview different looks before confirming their choice.

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