Generate Sidekick Part Icons and Buttons
The Generate Sidekick Part Icons and Buttons instruction automatically generates preview icons for parts of a specific category on a Sidekick Character and creates corresponding UI buttons. These buttons can be used in menus to select parts, including an optional "None" button for removing parts.
Inside the Instruction
Part Type Select the category of the part you want to generate previews for. There are 38 categories available, such as:
Head
Hair
Torso
Hips
Attachments β¦ and more.
Button Prefab The prefab of the button that will be instantiated for each part.
Inside this prefab, there should be a child named Icon.
The generated preview for each part will be applied to this icon.
Empty Button Prefab (Optional) If you provide a prefab for an empty button, this will be generated last and used for removing parts (setting the part to none).
If extra parts are included, the icon inside this button will display them (for example, a bald character if Hair is the main Part Type but Torso and Head are in Extra Parts).
If this is left empty, no "None" button will be generated.
Buttons Parent The parent GameObject where all generated buttons will be placed in the hierarchy.
Center Part Type Select the category of the part to center the camera on for consistent icon previews.
Example: When generating hair icons, you may want to center on the Head to ensure the hair is positioned correctly in the icon.
Extra Parts (Optional) Add any additional parts to include in the preview icons.
Useful for adding facial features, body parts, or accessories to make the icon more descriptive.
Part names must match the catalog format, e.g.,
SK_HUMN_BASE_01_01HEAD_HU01.To find part names: use the Set Part instruction part's dropdown (Right-click copy and paste) or reference Syntyβs Dex.
Use Matching Parts When enabled, automatically applies symmetrical elements.
Example: If a left eyebrow is applied, the corresponding right eyebrow will also be applied if available.
Icon Resolution Sets the resolution of the generated preview icon.
Lower resolutions generate faster and use less RAM but reduce quality.
Find a balance depending on icon size in the UI.
Rotation Offset Apply a rotation to the camera for the preview.
Allows taking snapshots from the front, side, or back.
Vertical Offset Move the camera up or down relative to the centered part.
Helps position parts correctly within the icon frame.
Horizontal Offset Move the camera left or right relative to the centered part.
Zoom Modifier Adjust the camera zoom to make parts appear closer or further away in the icon.
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