> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/herobridge/instructions/set-part.md).

# Set Part

{% hint style="info" %}
💡 **Tip:**

If the character is a **Game Creator 2 character**, you can use the **On Model Change** trigger to detect when a part has been changed.
{% endhint %}

To set a part on your character, use the **Set Part** instruction.\
This instruction can be used in various contexts, for example, inside a **Trigger**, a **Button** for a custom character customizer, or even inside an **Item** to apply armor or equipment.

### Inside the Instruction

#### Sidekick Character

This is the character you want to apply the part to.

#### Type

The Type field defines which category of part you want to modify.\
There are **38 categories** available, such as:

* Head
* Hair
* Torso
* Hips
* Attachments
* …and more.

#### Filter by Pack

You can optionally use the **Filter by Pack** dropdown to limit the list of available parts to a specific **Sidekick Modular Character pack**.\
This makes it easier to locate and assign parts from a particular pack, especially when multiple packs are installed.

***

### **Example Use Case**

You can create a **character customizer** using UI buttons that call the **Set Part** instruction.\
Each button can be configured with a different **part** from your Sidekick pack, allowing players to easily switch hairstyles, armor, or accessories during customization.

<figure><img src="/files/xpVFHbChx0tOI9HzusSy" alt="" width="375"><figcaption></figcaption></figure>


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