Set Part

πŸ’‘ Tip:

If the character is a Game Creator 2 character, you can use the On Model Change trigger to detect when a part has been changed.

To set a part on your character, use the Set Part instruction. This instruction can be used in various contexts, for example, inside a Trigger, a Button for a custom character customizer, or even inside an Item to apply armor or equipment.

Inside the Instruction

Sidekick Character

This is the character you want to apply the part to.

Type

The Type field defines which category of part you want to modify. There are 38 categories available, such as:

  • Head

  • Hair

  • Torso

  • Hips

  • Attachments

  • …and more.

Filter by Pack

You can optionally use the Filter by Pack dropdown to limit the list of available parts to a specific Sidekick Modular Character pack. This makes it easier to locate and assign parts from a particular pack, especially when multiple packs are installed.


Example Use Case

You can create a character customizer using UI buttons that call the Set Part instruction. Each button can be configured with a different part from your Sidekick pack, allowing players to easily switch hairstyles, armor, or accessories during customization.

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