Set Preset

💡 Tip:

If the character is a Game Creator 2 character, you can use the On Model Change trigger to detect when a preset has been changed.

The Set Preset instruction works similarly to Set Part, but instead of individual parts, it lets you apply pre-made appearance presets included with the Sidekick Modular Character packs. Presets can define combinations of parts, body shapes, and color themes, allowing you to switch between character looks quickly.

Inside the Instruction

Sidekick Character

This is the character you want to apply the preset to. It supports both Game Creator 2 characters and non–Game Creator 2 characters.

Type

The Type field determines which preset category to apply. You can set presets for:

  • Head

  • Upper Body

  • Lower Body

  • Bodyshapes

  • Colors

These presets are defined and included within each Sidekick Modular Character pack.

Filter by Group

Use Filter by Group to narrow down the available presets by theme or category, such as Fantasy, Pirates, Modern, or other style groups. This makes it easy to locate specific preset collections when working with multiple themed packs.


Example Use Case

You can equip a full Upper Body preset when the player equips an armor item.

Option 1: Inside the Item (Recommended)

The most efficient way is to add the Set Preset instruction directly inside the On Equip section of the armor item itself.

This ensures that when the player equips the item, the preset is immediately applied, for example, switching the character’s Upper Body preset to “Fantasy Knight” to match the armor’s design.

This approach is simple, clean, and doesn’t require additional setup or conditions.

Option 2: Using a Trigger

Alternatively, you can use a Trigger with the On Equip event to apply the preset. In this case, you should use conditions to check which item was equipped to ensure it matches the one you want to apply a preset for.

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