Populate Dropdown
The Populate Dropdown instruction automatically fills a TextMeshPro Dropdown with all available parts of a chosen type from the cache's catalog.
Inside the Instruction
Dropdown A reference to the TextMeshPro Dropdown you want to populate with part options.
Sidekick Character The character whose current parts will be checked. If a matching part is found, it will be set as the currently selected dropdown option. If no match is found and Include None is enabled, the dropdown will default to the None option.
Type Choose which part category to populate the dropdown with. There are 38 categories available, such as:
Head
Hair
Torso
Hips
Attachments
…and more.
Filter by Pack By default set to Any. Allows you to limit the dropdown to parts from a specific Sidekick Modular Character Pack (for example, only show parts from the “Human Base” pack).
Include None When enabled, adds a None option to the dropdown. Selecting this option in the dropdown will remove that part type from the character.
Example Use Case
You can use Populate Dropdown to create character customizer interface. For example, attach this instruction to an On Enable Trigger on your dropdown. When the UI opens (e.g., at the start of the game or in a customization menu), the dropdown automatically fills with all available hairstyles, heads, or other parts for your chosen character.

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