> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/game-creator-2-assets/mailbox/guides-and-demo-scene/time-and-date.md).

# Time & Date

The **Date** field inside a letter is a **PropertyGetString**, meaning you can choose where the letter gets its date from.

* **System Time** – Pulls the current real-world date and time **at the moment the letter is sent**, with formatting options for both date and time. (Custom Mailbox Property)
* **Variable-Based Date** – Retrieves the date from a Game Creator variable. If using this option, the date will be set **at the time the letter is sent**, ensuring it reflects the in-game date or time system you’ve implemented.
* **Manually Set Date** – If you want a fixed date, you can simply change the property to a string and write the date manually (e.g., "Spring 1, Year 3" or "01.01.2025").

This flexibility lets you match the date display to your game's needs, whether you want a **real-time** system or a **custom in-game calendar**.

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