# Using Global Dynamic Values

{% hint style="info" %}
**Global Dynamic Values requires Game Creator 2 Dialogue module**

If Dialogue is detected when Mailbox is installed, the integration will be installed automatically. If you install Dialogue afterward, you can manually trigger the integration check via the Unity toolbar: **Game Creator > Mailbox > Detect and Install Integration**
{% endhint %}

If you want to use dynamic values inside a letter, such as {Player}, which automatically replaces the placeholder with the actual player’s name, you need to change the Text Area or String inside the letter asset to a Dynamic Text Area or Dynamic String, depending on whether you’re modifying the letter’s body, title, or sender.

{% hint style="warning" %}
**Warning**

Changing the **title, sender, or body** to a different type (**Dynamic String** or **Dynamic Text Area**) will **erase all existing text** in that field. Make sure to back up your content before making changes!
{% endhint %}

<figure><img src="https://756218607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv2D32cRkVCHsF9VcmKPA%2Fuploads%2FNpasv7iBhB3Q0HvRglFA%2Fimage.png?alt=media&#x26;token=68225783-add3-4aa8-8f8d-604bb4e25729" alt=""><figcaption><p><strong>Choosing the Right Dynamic Field:</strong><br>Use <strong>Dynamic String</strong> for the <strong>title</strong> or <strong>sender</strong>.<br>Use <strong>Dynamic Text Area</strong> for the <strong>body</strong>.</p></figcaption></figure>

<figure><img src="https://756218607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv2D32cRkVCHsF9VcmKPA%2Fuploads%2FgbvwvRvtIX8LVUD16a2R%2Fimage.png?alt=media&#x26;token=28761178-c1f1-4c81-9fa2-7ef82c963bdd" alt=""><figcaption><p><strong>Dynamic Body Text in Action:</strong><br>Now that the body is a <strong>Dynamic Text Area</strong>, <strong>{Player}</strong> will be replaced with the value defined in the <strong>Dialogue Settings</strong> window.</p></figcaption></figure>
