πŸ–₯️
Fullscreen
  • πŸ‘‹Welcome
  • πŸ—ΊοΈRoadmap
  • πŸ”ŒGame Creator 2 Assets
    • ✏️Editor Pro
      • βš™οΈSetup Guide
      • πŸ“„Getting started
      • βœ…Supported Assets and Types
      • ⁉️Troubleshooting
      • πŸ“–Releases
    • πŸ“¬Mailbox
      • βš™οΈSetup Guide
      • πŸ’‘Guides and Demo Scene
        • 🏠Demo Scene
        • πŸ”§Set up your scene
        • πŸ’»UI Examples
        • πŸ“¨Sending Letters
        • πŸ“©Running Instructions On Open Letter
        • πŸ“…Time & Date
        • πŸ—‘οΈDelete vs. Hide Letters
        • 🎨Letter Themes
        • πŸŽ’Include Items in Letters
        • πŸ“–Using Global Dynamic Values
      • ⚑Triggers
        • On Letter Received
        • On Letter Deleted
        • On Letter Hidden
        • On Letter Opened
      • πŸ“˜Instructions
        • Send Letters to Mailbox
        • Send Letter to Mailbox
        • Send Random Letter to Mailbox
        • Set Letter
        • Mark Letter as Read
        • Mark Letter as Hidden
        • Delete Letter
        • Clear Mailbox
        • Claim Item in Letter
      • βœ…Conditions
        • Check for Random Letters in Mailbox
        • Check for Unclaimed Items in Letter
        • Check for Unclaimed Items in Mailbox
        • Check for Unread letter in Mailbox
        • Is Equal to Letter
        • Does Letter Contain Items
        • Is Item Claimed in Letter
        • Is Letter Read
        • Has Received Letter
      • πŸ“œProperties
        • Get
      • πŸ“–Releases
    • πŸ’ΎNanoSave
      • βš™οΈSetup Guide
      • πŸ’½Configuration
      • βš–οΈComparison
      • πŸ’»UI Example
      • ⚑Triggers
        • On Corrupted Save Detected
      • πŸ“˜Instructions
        • Refresh Save Slots UI
      • πŸ“œProperties
        • Get
      • πŸ“–Releases
    • β˜€οΈCOZY Stylized Weather Integration
      • βš™οΈSetup Guide
      • πŸ’‘Guides and Demo Scene
        • 🏠Demo Scene
        • πŸŒ₯️Weather
        • 🌑️Temperature
        • πŸ•’Time and Date
        • πŸ’ΎSaving
        • βš™οΈSettings
      • ⚑Triggers
        • On Time
        • On Day and Time
        • On Year, Day, and Time
        • On Time Interval
        • On Any Weather
        • On Specific Weather
        • On Temperature
      • πŸ“˜Instructions
        • Set Weather
        • Set Ambience
        • Set Atmosphere
        • Set Climate Profile
        • Set Climate Control Method
        • Set Fog
        • Set Clouds
        • Set Skydome
        • Set Weather Selection
        • Set Time Curve
        • Transition Time
        • Wait COZY Time
      • βœ…Conditions
        • Compare Temperature
        • Is Weather
      • πŸ“œProperties
        • Set
        • Get
      • ⁉️Troubleshooting
      • πŸ“–Releases
    • πŸŽ’Ultimate Inventory Template (WIP)
Powered by GitBook
On this page
  1. Game Creator 2 Assets
  2. Mailbox
  3. Guides and Demo Scene

Using Global Dynamic Values

PreviousInclude Items in LettersNextTriggers

Last updated 1 month ago

Global Dynamic Values requires Game Creator 2 Dialogue module

If Dialogue is detected when Mailbox is installed, the integration will be installed automatically. If you install Dialogue afterward, you can manually trigger the integration check via the Unity toolbar: Game Creator > Mailbox > Detect and Install Integration

If you want to use dynamic values inside a letter, such as {Player}, which automatically replaces the placeholder with the actual player’s name, you need to change the Text Area or String inside the letter asset to a Dynamic Text Area or Dynamic String, depending on whether you’re modifying the letter’s body, title, or sender.

Warning

Changing the title, sender, or body to a different type (Dynamic String or Dynamic Text Area) will erase all existing text in that field. Make sure to back up your content before making changes!

πŸ”Œ
πŸ“¬
πŸ’‘
πŸ“–
Choosing the Right Dynamic Field: Use Dynamic String for the title or sender. Use Dynamic Text Area for the body.
Dynamic Body Text in Action: Now that the body is a Dynamic Text Area, {Player} will be replaced with the value defined in the Dialogue Settings window.