Using Global Dynamic Values
Last updated
Last updated
Global Dynamic Values requires Game Creator 2 Dialogue module
If Dialogue is detected when Mailbox is installed, the integration will be installed automatically. If you install Dialogue afterward, you can manually trigger the integration check via the Unity toolbar: Game Creator > Mailbox > Detect and Install Integration
If you want to use dynamic values inside a letter, such as {Player}, which automatically replaces the placeholder with the actual playerβs name, you need to change the Text Area or String inside the letter asset to a Dynamic Text Area or Dynamic String, depending on whether youβre modifying the letterβs body, title, or sender.
Warning
Changing the title, sender, or body to a different type (Dynamic String or Dynamic Text Area) will erase all existing text in that field. Make sure to back up your content before making changes!