Global Dynamic Values requires Game Creator 2 Dialogue module
If Dialogue is detected when Mailbox is installed, the integration will be installed automatically. If you install Dialogue afterward, you can manually trigger the integration check via the Unity toolbar: Game Creator > Mailbox > Detect and Install Integration
If you want to use dynamic values inside a letter, such as {Player}, which automatically replaces the placeholder with the actual player’s name, you need to change the Text Area or String inside the letter asset to a Dynamic Text Area or Dynamic String, depending on whether you’re modifying the letter’s body, title, or sender.
Warning
Changing the title, sender, or body to a different type (Dynamic String or Dynamic Text Area) will erase all existing text in that field. Make sure to back up your content before making changes!
Choosing the Right Dynamic Field:
Use Dynamic String for the title or sender.
Use Dynamic Text Area for the body.
Dynamic Body Text in Action:
Now that the body is a Dynamic Text Area, {Player} will be replaced with the value defined in the Dialogue Settings window.