# Using Global Dynamic Values

{% hint style="info" %}
**Global Dynamic Values requires Game Creator 2 Dialogue module**

If Dialogue is detected when Mailbox is installed, the integration will be installed automatically. If you install Dialogue afterward, you can manually trigger the integration check via the Unity toolbar: **Game Creator > Mailbox > Detect and Install Integration**
{% endhint %}

If you want to use dynamic values inside a letter, such as {Player}, which automatically replaces the placeholder with the actual player’s name, you need to change the Text Area or String inside the letter asset to a Dynamic Text Area or Dynamic String, depending on whether you’re modifying the letter’s body, title, or sender.

{% hint style="warning" %}
**Warning**

Changing the **title, sender, or body** to a different type (**Dynamic String** or **Dynamic Text Area**) will **erase all existing text** in that field. Make sure to back up your content before making changes!
{% endhint %}

<figure><img src="/files/cK00alQVnIAQuSdtu5rR" alt=""><figcaption><p><strong>Choosing the Right Dynamic Field:</strong><br>Use <strong>Dynamic String</strong> for the <strong>title</strong> or <strong>sender</strong>.<br>Use <strong>Dynamic Text Area</strong> for the <strong>body</strong>.</p></figcaption></figure>

<figure><img src="/files/HvZFXne0QnaptjbH3FiY" alt=""><figcaption><p><strong>Dynamic Body Text in Action:</strong><br>Now that the body is a <strong>Dynamic Text Area</strong>, <strong>{Player}</strong> will be replaced with the value defined in the <strong>Dialogue Settings</strong> window.</p></figcaption></figure>


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