> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/standalone-assets/herobridge-standalone/components/sidekick-body-blendshape-applier.md).

# Sidekick Body Blendshape Applier

The **Sidekick Body Blendshape Applier** component allows you to modify a character’s body blendshapes, such as body type, body size, and musculature.

**Target**\
The Sidekick character whose body blendshapes will be modified.

**Apply Mode** defines when the component runs:

* **On Enable** - Runs automatically when the GameObject is enabled
* **On Disable** - Runs when the GameObject is disabled
* **On Invoke** - Runs when triggered via code or events
* **On Button Press** - Runs when a Unity UI Button on the same GameObject is pressed

**Body Property**\
Defines which body property will be modified:

* **Body Type**
* **Body Size**
* **Musculature**

**Value**\
Defines the value applied to the selected body property.

* **Body Type** and **Musculature** use a range from **0 to 100**
* **Body Size** uses a range from **-100 to 100**

<figure><img src="/files/zFl5YuwJlmFM2mkSGW9B" alt=""><figcaption></figcaption></figure>
