Sidekick Expression Applier

The Sidekick Expression Applier component allows you to change a character’s facial expression by applying predefined facial blendshapes.

Expressions are exported during cache generation from the runtime facial demo animation controller included with the FREE Starter Pack - Sidekick Modular Characters.

Apply Mode defines when the component runs:

  • On Enable - Runs automatically when the GameObject is enabled

  • On Disable - Runs when the GameObject is disabled

  • On Invoke - Runs when triggered via code or events

  • On Button Press - Runs when a Unity UI Button on the same GameObject is pressed

Target The Sidekick character the expression will be applied to.

Expression Select which facial expression to apply. There are 19 available expressions, including:

  • In Pain

  • Happy

  • Sad

  • Angry

  • Surprised

  • Neutral

  • and more

Transition Defines how smoothly the expression changes. The value represents the transition duration in seconds.

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