Sidekick Color Applier
Note Not all color options are currently in use by Sidekick, but they are included in the Sidekick database. These unused color properties are forward-compatible, meaning if Sidekick begins using them in future updates, they’ll automatically work with your existing setup.
The Sidekick Color Applier component allows you to apply colors to a Sidekick character.
Target The Sidekick character whose colors will be modified.
Apply Mode defines when the component runs:
On Enable - Runs automatically when the GameObject is enabled
On Disable - Runs when the GameObject is disabled
On Invoke - Runs when triggered via code or events
On Button Press - Runs when a Unity UI Button on the same GameObject is pressed
Color Source Defines where the color value comes from.
Component Color - Uses the color value defined directly in this component
Image Color - Uses the color from a Unity UI Image component on the same GameObject
Using an Image as the color source is useful for character customizers where available colors are presented as UI images.
Color Properties Defines which color slots will be modified.
You can add multiple color properties and apply the same color to several properties at once.
Each entry has a Color Property field where you choose which color slot to modify, such as:
Skin Color
Eye Color
Eyebrow Color
Hair Color
and many more

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