Sidekick Part Applier
The Sidekick Part Applier component allows you to apply Sidekick parts to a character.
Apply Mode defines when the component runs:
On Enable - Runs automatically when the GameObject is enabled
On Invoke - Runs when triggered via code or events
On Button Press - Runs when a Unity UI Button on the same GameObject is pressed
Target The target Sidekick character that parts will be applied to.
Selected Categories
Add - Add a new part category
Refresh - Reloads part icons from the cache
Each category has a Type, which defines the part category to modify. There are 38 available categories, such as Head, Hair, Torso, Hips, Attachments, and more.
Multiple types can be added within the same Sidekick Part Applier component, allowing all selected parts to be applied at the same time. Only one part per type can be set.
Selecting “None” inside a category removes the currently equipped part for that category. For example, setting Hair to None removes any equipped hair part.
The Part Applier also includes a search field to help locate parts. Searching is limited to the categories you have already selected.

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