Sidekick Part Applier

The Sidekick Part Applier component allows you to apply Sidekick parts to a character.

Apply Mode defines when the component runs:

  • On Enable - Runs automatically when the GameObject is enabled

  • On Invoke - Runs when triggered via code or events

  • On Button Press - Runs when a Unity UI Button on the same GameObject is pressed

Target The target Sidekick character that parts will be applied to.

Selected Categories

  • Add - Add a new part category

  • Refresh - Reloads part icons from the cache

Each category has a Type, which defines the part category to modify. There are 38 available categories, such as Head, Hair, Torso, Hips, Attachments, and more.

Multiple types can be added within the same Sidekick Part Applier component, allowing all selected parts to be applied at the same time. Only one part per type can be set.

Selecting “None” inside a category removes the currently equipped part for that category. For example, setting Hair to None removes any equipped hair part.

The Part Applier also includes a search field to help locate parts. Searching is limited to the categories you have already selected.

Last updated