> For the complete documentation index, see [llms.txt](https://docs.fullscreen.no/info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.fullscreen.no/info/standalone-assets/herobridge-standalone/components/sidekick-part-applier.md).

# Sidekick Part Applier

The **Sidekick Part Applier** component allows you to apply Sidekick parts to a character.

**Apply Mode** defines when the component runs:

* **On Enable** - Runs automatically when the GameObject is enabled
* **On Invoke** - Runs when triggered via code or events
* **On Button Press** - Runs when a Unity UI Button on the same GameObject is pressed

**Target**\
The target Sidekick character that parts will be applied to.

**Selected Categories**

* **Add** - Add a new part category
* **Refresh** - Reloads part icons from the cache

Each category has a **Type**, which defines the part category to modify.\
There are **38 available categories**, such as Head, Hair, Torso, Hips, Attachments, and more.

Multiple types can be added within the **same Sidekick Part Applier component**, allowing all selected parts to be applied **at the same time**.\
Only **one part per type** can be set.

Selecting “None” inside a category removes the currently equipped part for that category.\
For example, setting **Hair** to *None* removes any equipped hair part.

The Part Applier also includes a **search field** to help locate parts.\
Searching is limited to the **categories you have already selected**.

<figure><img src="https://756218607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fv2D32cRkVCHsF9VcmKPA%2Fuploads%2Fl4rE374DO42Ts3YbTakZ%2FUnity_Dy3bo5ivDB.png?alt=media&amp;token=4980e7da-f71d-486f-b554-54b48f870334" alt=""><figcaption></figcaption></figure>
