Sidekick Cycle Part
The Sidekick Cycle Part component allows you to cycle through parts of a specific category on a Sidekick character. You can cycle to the Next, Previous, or a Random part.
If the character currently has no part equipped for the selected category, cycling starts from the first available part in the cache.
Apply Mode defines when the component runs:
On Enable - Runs automatically when the GameObject is enabled
On Disable - Runs when the GameObject is disabled
On Invoke - Runs when triggered via code or events
On Button Press - Runs when a Unity UI Button on the same GameObject is pressed
Target The Sidekick character whose parts will be cycled.
Part Type Defines which part category to cycle through. There are 38 available categories, such as Head, Hair, Torso, Hips, Attachments, and more.
Cycle Mode Determines how parts are selected:
Next - Cycles forward through available parts
Previous - Cycles backward through available parts
Random - Selects a random part from the available options
Include None When enabled, cycling can also apply a None part, effectively removing the part for that category.
For example, when cycling Hair, enabling Include None allows the character to become bald when cycling through available options.

Last updated